Inspiring Game Development Article
**How to Prototype a Game in Under 7 Days:
Tips and Tricks from 4 Grad Students Who Made Over 50 Games in 1 Semester**http://www.gamasutra.com/features/20051026/gabler_01.shtml
Quote from the article:
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Handy Cut-Out List!Setup: Rapid is a State of Mind
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Embrace the Possibility of Failure - it Encourages Creative Risk Taking
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Enforce Short Development Cycles (More Time != More Quality)
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Constrain Creativity to Make You Want it Even More
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Gather a Kickass Team and an Objective Advisor – Mindset is as Important as Talent
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Develop in Parallel for Maximum Splatter
Design: Creativity and the Myth of Brainstorming
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Formal Brainstorming Has a 0% Success Rate
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Gather Concept Art and Music to Create an Emotional Target
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Simulate in Your Head – Pre-Prototype the Prototype
Development: Nobody Knows How You Made it, and Nobody Cares
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Build the Toy First
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If You Can Get Away With it, Fake it
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Cut Your Losses and "Learn When to Shoot Your Baby in the Crib"
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Heavy Theming Will Not Salvage Bad Design (or "You Can't Polish a Turd")
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But Overall Aesthetic Matters! Apply a Healthy Spread of Art, Sound, and Music
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Nobody Cares About Your Great Engineering
General Gameplay: Sensual Lessons in Juicy Fun
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Complexity is Not Necessary for Fun
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Create a Sense of Ownership to Keep 'em Crawling Back for More
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"Experimental" Does Not Mean "Complex"
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Build Toward a Well Defined Goal
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Make it Juicy!
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